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More About GENCO
GENCO
is a game company that specializes in board games that are at the same
time educational, intergenerational, and artistic. In addition, the
games contain built-in mental exercises for aging; vocabulary, for
example, is a mental skill that research shows can improve with
practice at least into one's 80s. Two of our games revolve around
vocabulary. The games are intergenerational by virtue of their
self-contained equalizers or handicaps that adjust for different age
and skill levels in play. Meanwhile, the Smithsonian Institution has
sponsored three combined lecture/exhibitions of our games as
intergenerational games as works of art. Two of our games have been
selected from competition in nationally juried art shows. Our game W-W
III - A Game of WORD Wars was selected by Fun & Games Magazine as
the "Best Party Game of 1994-1995". All of GENCO's games are entirely
designed and manufactured in the U.S.A. Also, we are involved in the
manufacture and sale of our games only, and regret we cannot accept
outside ideas for games nor be involved in the manufacture of games by
other companies or individuals.
NOTE 1:
Game experts advise that educational games like these can generally be
played by those age 8 and older-played with ease by age 10. Because of
the handicaps designed in W-W III and Tic Tac Phone, most can start by
age 8.
NOTE 2:
Regarding older adults, these games are designed for individuals with
good intellectual functioning who want to further challenge themselves
to improve such mental skills as vocabulary, concentration, memory,
strategy, analysis, searching, divided attention, and working with
numbers.
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